John Power and I recently performed our proof of concept “multi-player instrument” based on the Unreal game engine…
The night consisted of a number of video/sound performances. Running about an hour behind schedule, by the time we got to play we were both tired and some what drained, but we managed to pull it off despite a minor technical problem.
Problems are good… that’s how we learn.
Here’s a few images from the performance, one of two video screens.
Photos: Justina Curtis